News:
Tournaments: Saturday 21:00 - 22:00 Prague Time (=Paris,Berlin,Bratislava,Warsaw,Vienna Time) (=
19:00 - 20:00 UTC Time).
Will be tourney including standard and recently more popular wild, fr bughouse.
You can discuss it in
forum.
Tournament bonus part II 22:00 to 23:00 Prague time.
All news ...
2022: Added generator of Fischer Random positions (for now subset where king and rooks are in standard position. Can be asymetric white vs black, teams have always same, so its about 30x30=900 combinations of starting positions). Improved multidevices login and logout, relogin etc. If You have problems with drag-drop when moving pieces, please use click-click method rather its without problems. DragDrop will be improved in near future.
2021: Here is in alpha version with one object of DCB game on server, on the way to having multiple games runned in same time. For now should be smooth starting of new game. And
wild bughouse chess is possible to play. Also rating system is improved, with a growing difference in the strength of players in the team the change of the rating is applied more to the weaker player (ie for example instead of +-10 for both partners weaker can get +-19 and stronger +-1 rating point).
2020: There was errors in the previous years client and server versions, namely, that in some situations You were not able to make some legal moves. Also there was rare error in flagging simultaneously playing player. The errors was found and are fixed now!
Now You can also reload page.
Time lag solution (with delay 0 or bigger) implemented complete lag compensator for two boards bughouse !!!
Simply put, in short, the lag (L:) will now 'jump' to the players on the second chessboard, who stood during it, resp. they lost time (T:) when the lag became and it wasnt in delay (D), as compensation (S:) .
Now the lag will not damage the continuum of double chess realtime game, it will only slow it down.
Actually for all but last move lag is compensated. But the algorithm allows in the future to parameterize the lag compensation. For example add a user option in terms of maximum compensated move lag, total lag and corresponding result of game like abort, win etc.
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